Originally mm and I were supposed to meet up for lunch, but we decided to postpone because of the poor weather. Instead, I spent the whole day playing plague. I’d played a free copycat, infection, and decided to spend 0.99 on the better original. The aim is to infect and kill the entire earth population before a cure is found. The plagues progress from bacteria to bio weapon and within each plague category are different difficulty levels. The trick is to figure out the best way to win: infect everyone with low grade symptoms first; go for lethal symptoms quickly; transmit the disease through air, insects, blood; which country to infect first; how to deal with difficult-to-infect countries. Lots of possible strategies with different outcomes.
What makes it addictive is the seemingly endless possibilities, and each game can be finished in about 15-20mins. It’s a world domination sim game that makes you think, and the game has even attracted the attention of people at the CDC, who invited the developer to visit and talk about the game,
as a tool to teach the public about outbreaks and disease transmission because of how it uses a non-traditional route to raise public awareness on epidemiology, disease transmission, and diseases/pandemic information
The game was released in 2012 and has been downloaded millions of times, so I’m way behind the curve. I working my way through the standard plague types, hopefully the special types will unlock without needing to pay.
There are also many achievements to earn, which affects strategy. Combinations of symptoms, killing everybody under 365 days, cause a nuclear meltdown are just a few of the achievements.
Random popups give news or are important hints to get achievements. The Olympics get cancelled, then reinstated, and people in the UK are infected. Apple$oft (snerk) introduces iCure. Victory isn’t always guaranteed either. One advantage of coming to a well-established game late is the number of tips and cheats posted. Lots more hours of play until I get bored.